soholesno.blogg.se

Unreal engine 4 showcase
Unreal engine 4 showcase




When active, the Pixel Streaming system automatically limits the number of frames per second produced by the Unreal Engine application when the available bandwidth for the connection is limited.

unreal engine 4 showcase

Similarly, if you enter full-screen mode on the player page, the Unreal Engine application scales up its window to match the resolution of the client's screen. As you make the browser window smaller, and the size of the player widget decreases, the rendering resolution of the Unreal Engine application on the server decreases to match. When active, the rendering resolution of the Unreal Engine application is automatically adjusted to match the current size of the player widget in the HTML player page. Most of these settings are the same as the ones in the default player.htm page, and are described in the Getting Started guide.

unreal engine 4 showcase

Press the Esc key to exit.Ĭlick the Add (+) button at the top right of the page to toggle an overlay that provides additional controls over the stream. Rotates the camera around the current character. The viewer widget itself offers direct mouse and touch control over the Unreal Engine application: When you have the Pixel Streaming system set up correctly, and you use a supported Web browser to access the custom PixelDemo.htm player page, you can use the controls described in the following sections to interact with the running Unreal Engine application.ĭue to a current limitation, once you cap the bandwidth to a given value, you will not be able to raise that limit again until you restart your Unreal Engine application. Open a Web browser, and navigate to the PixelDemo.htm player page being hosted by your Signaling and Web Server. For example:

unreal engine 4 showcase unreal engine 4 showcase

Package the Project or start it from the Unreal Editor as Standalone Game. Open the PixelStreamingDemo.uproject file in the Unreal Editor.įollow the process described in the Getting Started with Pixel Streaming page to: If that custom_html folder doesn't yet exist, create it first. In Windows Explorer, browse to the location of the Project on your computer, and find the WebInterface folder.Ĭopy the contents of this folder to the Samples/PixelStreaming/WebServers/SignallingWebServer/custom_html folder under your Unreal Engine installation folder. Make sure that you understand the basics of the Pixel Streaming system.įollow all the instructions in the Getting Started guide at least once to make sure that you have everything that you need installed and working with the default player page.įind the Pixel Streaming showcase on the Learn tab of the Epic Games Launcher, and use it to start a new Unreal Engine Project.






Unreal engine 4 showcase